![]() ![]() 5 x parsnip seeds - 50g (assuming you get 3 parsnips from mixed seedsĪs you can see, this list of fairly reasonable averages will be well over enough money for day 2.Archaeology quest - 250g (strongly encouraged to look for a safe file with artifact).The total amount of gold you can get on day 1 can vary wildly depending on RNG. Note that this list is only based on personal experience. Just to give you an idea of much 1050g really is, I made a list of items that I think you are somewhat reasonably expected to get. This means you have to make 1050g on day 1. So, I’m going to assume that you will have 1550g in your pockets at Tuesday morning in order to make day 2 consistent. You can earn the rest of the gold for bait and soup by selling the fish you catch on day 2. ![]() It’s ideal to get the price of the rod on day 1, to be safe, though it’s not a requirement. Since you already start with 500 gold, you actually only need to make 2050 before 5:00 pm on day 2, which is challenging but far from impossible. All of this totals at 2550 gold, most of which you have to get on day 1. ![]() On day 2, you want to buy the fiberglass rod and at least 1 trout soup and 100 bait. We need the fibreglass rod by tomorrow for a headstart, so sell EVERYTHING! Be sure to throw everything you have into the bin, except spring onions and maybe wood.If there is still time and energy left, clear more space on the farm.Plant however many parsnips you need to come to a total of 13 and water the parsnips.Every parsnip you get is essentially worth 10g Plant mixed seeds to check for parsnips.Quickly go to the bus stop to pick up forageables then go back to the farm.Go back to the farm and drop everything but the onions in the shipping bin.Go to Cindersap forest to pick up spring onions.You should be ready to go to Cindersap before around 5:00 pm Forage daffodils in town, greet anyone you see (but don't go out of your way), check bins if you know something is in there (test run again), donate the cheapest artifact you could find to Gunther.Bring the scythe for fibre collection in the forest if you know that you'll have enough inventory space (from a test run) Put everything but the hoe in the chest.Clear a handful of rocks at the bottom of the map to make a path to Cindersap forest Collect fibre on the farm until 12:00 pm.Clear a little bit of space in front of the house.Pick up the parsnips and place the tv right next to your bed for convenience.Doing these tests runs first will save a lot of time if you need to restart and it also helps with optimizing your route when you do day 1 proper. Only continue with the guide if you have found a good safe file. I explain why this is encouraged in the section: a good day 1. Walk around the map to check for spring onions, forageables and an artifact. Made substantial changes to the schedule, the guide should be much easier to follow now ![]() My aim is to write something similar, but more adapted to update 1.4. Shoukry's guide is a bit outdated though. If you notice similarities between my guide and his, that's why. I learned a lot from this, both in terms of gameplay and in terms of writing a guide. fish when it rains, regardless of schedule)īefore I continue, I want to mention that I was inspired to write this guide by 's Year 1 Spring Guide:
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